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physical
simulations


The physical module, which forms part of the combination of the platform’s standard functions, allows the simulation’s elements, besides being interactive, to act in a physically correct manner, obeying the basic laws that dictate the dynamic of rigid solids.

If the scenario requires, it’s possible to use available physical objects to add a greater sense of realism to the simulation. These objects form part of the basic toolbox of the system and allow for the incorporation of typical elements such as cars or trucks with predefined behaviours, or basic items such as joints/hinges/springs and basic collision items, with which the scenario designers can construct personalized physical elements (tow-trucks, forklifts, pulleys, etc.)

There are no limits when it comes to the complexity of the physical systems to be modelled. Depending on the hardware available, and the needs of each concrete scenario, the users of the tool can design and define the elements to fit their needs as they consider appropriate so that the simulation is as correct and close to reality as is possible.